Games, art and stuff by Sami Marsch

Hi!

I'm Sami Marsch, a professional game artist and wannabe game designer who's been working in the game industry since 2007. I've worked on over 30 released game titles for java, iOS, Android, Facebook, Xbox 360 and PS3 platforms. Currently I'm working as a Lead Game Artist at Grey Area. Here you can see and fallow my personal projects. Feel free to contact me if you have any proposals or questions: sami.marsch@gmail.com
Something random this time. Collectible acorn item! Quick zbrush sculpt on the left and on the right lowpoly and baked normal.

Something random this time. Collectible acorn item! Quick zbrush sculpt on the left and on the right lowpoly and baked normal.

Jagged Alliance: Flashback

If you haven’t pledged yet, do it now! My all time favorite game needs a well deserved sequel.

I’m learning to use Unity’s Tree creator. My first tree is going to be Japanese maple. Here’s a bark shader for it :)

I’m learning to use Unity’s Tree creator. My first tree is going to be Japanese maple. Here’s a bark shader for it :)

Some more stuff from our Ludum Dare game. I’m currently working on the UI side.

Some more stuff from our Ludum Dare game. I’m currently working on the UI side.

Player ship for our Ludum dare game. We are rotating it with code I just wanted to show how it looks from different angles.

Player ship for our Ludum dare game. We are rotating it with code I just wanted to show how it looks from different angles.

I did some tiles yesterday. 32x32 px each.

I did some tiles yesterday. 32x32 px each.

Lowpoly retopo for his head. No smoothing groups yet

Lowpoly retopo for his head. No smoothing groups yet

Modeling part is reaaaaady. Time for color!

Modeling part is reaaaaady. Time for color!

Decided to try more cartoony approach to speed up the development. Sculpting every single thing is really laborious. I still need to figure out what kind style to use for his face.

Decided to try more cartoony approach to speed up the development. Sculpting every single thing is really laborious. I still need to figure out what kind style to use for his face.

Front side finished

Front side finished

More progress. Still missing hands.

More progress. Still missing hands.

I’ve been really busy at work so I haven’t put much effort on my personal art lately. I’m now planning shift gears up because me and my friend are working on a personal game project. I’ll be posting work in progress stuff here. Hopefully someone finds it interesting. Today I started work on proper costume designs.

I’ve been really busy at work so I haven’t put much effort on my personal art lately. I’m now planning shift gears up because me and my friend are working on a personal game project. I’ll be posting work in progress stuff here. Hopefully someone finds it interesting. Today I started work on proper costume designs.

Playing with UDK

Playing with UDK

More soldiers

More soldiers

Form sculpt for the soldier

Form sculpt for the soldier